Blood Bowl v NinjaHamster

I had the webcam set up to livestream Lycos’s 1000th game, and then recorded game 2. Took a different approach to game 3 by using the webcam to take snapshots at various points in the game. This is my Humans with a wizard against NinjaHamster’s Necro.

I kicked, and this was the starting set up.  NH set up fairly deep, with only 3 on the line – I tend to pack the line when receiving to get as many blocks in as possible, hoping to remove the line of scrimmage if possible.  When kicking I have 3 on the line, with the big guy behind to dissuade following up.  My 3 blitzers are protecting the vulnerable catchers and throwers behind.

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The kick went short, and NH gathered his forces at the top of the board.  After a few turns this was the position.  He pushed forward after this and I managed to dodge out but not get down the blodge ghoul.  Thought about using the wizard, but was not in a position to capitalise.  After 3 games where I have kicked I am starting to think that when having a wizard receiving is actually the better option, as it keeps the psychological effect in play for longer.  After this position NH scored, giving me a few turns to score back.

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A wiser man would have taken a pic of my setup, but I forgot.  The kick went deep, but my thrower and ag4 catcher combo meant that after receiving I got into this position with my cage just over the line and the catcher within scoring range.  NH put some nice pressure on and I used a reroll early in the turn, leading to two unprotected GFI for the score.

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Made it!

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I received in the second half , and a touchback meant that I could get the catcher in a nice cage early on (top of picture).  Still no wizard used.

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Nice little position here, little tricky to see.  Start of NH’s turn, and my catcher has retreated a bit after it got a bit crowded near the sideline.  NH has a flesh golem a couple of squares away, with a werewolf nearby, so spots the opportunity for a nice chain push to put the golem next to the ball carrier.  Does so successfully, but doesn’t get the reward of a pow or both down (neither golem nor catcher has block).Snapshot_20150221_8

After the chain push:

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It was one of those positions though where the manpower needed to make it work means that if it fails (i.e. no pow) there is a gap, so my lot zoomed through the line and protected the catcher.  At 1-1, and with a wizard in hand, I should have scored rather than stalled.

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But I stalled, running the catcher over and not protecting him properly.  The wight (NH happily pointing at him!) needed a dodge and then two gfi’s to hit me, which I realised but allowed. Oops, both down (last reroll gone on the dodge).

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Ball bounces in to the end zone.  Not a problem, my catcher at the top of the screen can reach it and… fail the pick up, bounce into the crowd, head towards half way line.  Argh!

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Many shenanigans ensued, and I eventually had to lightning bolt a ghoul to get the ball back, and do a quick pass with the blitzer to get the score.  The morale of the story, if you can go ahead and still have a wizard, don’t stall!

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Fun game, excellent opponent.  Finished day 2-0-1.  On to Sunday!

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