Category Archives: Gaming

Big Summer Bonanza 2024

Following on from UKTC 2024 Day 1 and UKTC 2024 Day 2, what better way to wind down than a day of Blood Bowl in Bristol!  Well, many ways, but this is the one we chose, to bring the numbers up to 14 at a lovely little gaming store – Bristol Independent Gaming.  Some pretty decent players in amongst them, with members of Teams England, Wales, Scotland and the mighty Sann Clan in attendance.

I took pro elves (Elf Union) to this one as the first tiebreaker was most touchdowns, so it seemed a bit of a no-brainer to take elves, and mine had been sat on a ranking of 149.99 for a while.  Mulled over a few options on the 115 roster, and went with 4 Catchers, 1 Thrower (risky!), 2 Blitzers and 4 Line, with 3 Rerolls and Apo.  Dodge on 3 Catchers and 2 Blitzers, and a Guard stack on one of the Blitzers.

Alex had a decent weekend with vampires and tried a non-Vargheist roster this time with 6 vamps and 3 rerolls, 2 dodge runners, dodge/block throwers and dodge/block blitzers. 

Game 1 was v 8ulldog’s orcs and he couldn’t buy a break on elf armour, which made life hard, ending in a blizzard GFI over the line without a reroll, which he made.  I then one-turned with a couple of rerolls, which the blizzard made a little tricky but the dice helped!  Second half I had 9 elves, and a couple of orcs left the pitch, so despite trying to block my own path to get enough assists I was able to get the 2-1 win.

Game 2 was v Jip’s Slann, who were looking for revenge after I put them away after the last tournament and managed to break one.  They had snuck the final of the league against Alex’s underworld though, so there were scores to be settled on both sides.

I let him move down the pitch to either force the turnover or early score, and taking more blocks than required meant that there was an easy 2 dice on the ball.  Pushes ensued, and he scored in turn 4.  On my drive I failed the pickup and didn’t reroll, and Jip threw everything at the recovery to get the 2-0, using 4 rerolls in a turn.  He got in a reasonable position with me needing 2 3+ and a 2+ to blitz the ball carrier, which didn’t come off, so I was 2-0 down, but with rerolls to help. Sadly the dice let me down, and I went in 2-0 at the half with an uphill battle to come.

I scored quickly, then looked for the turnover, and Nuffle provided a blitz.  Didn’t catch the ball, but had enough players to do the damage, and it became 2-2.  One failed pick up later by him, and it was 3-2 to me, though I did give him 2 turns to score back with no rerolls.  Time Out!  He failed a hand off, and I was about to scoop up the ball and head off for the 4th when a 1 in 81 reared its ugly head.  2+,2+,3+,2+ and it was 3-3.  Time for another one turner!

3 on the line, and a back line of 7, so the 3 pushes were reasonably straighforward, though did eat both my rerolls, unfortunately, meaning that the white line was able to do its thing and trip me over it.  110 after two games, but with a healthy number of touchdowns, I needed the only person on 2 wins to draw or lose, as Alex and NoNumber had fought out a draw on the next table.

Jip had a better TD difference than me, with the same TDs, so played Doglobro’s Khorne, who were on 2 wins, and I faced Alex’s Vampires in a possible title match.  Tense!

The pro elf armour held, and between us we decided that 3 rerolls were not enough for a vampire team, so when the thralls started leaving the pitch it became difficult for the vamps, and I pulled out a 2-1 win.  The frogs and Khorne drew, so with 2 of us on 210 the trophy was mine.  And boy, what a trophy!   No NAF shield as not enough players/games, but I now have NAF wins with 9 different races, which is quite nice.

UKTC 2024 Day 2

Following on from UKTC 2024 Day 1, which was lots of fun, we were up against Team Wales for the beginning of day 2, and dreaming of great things.

The UKTC hall for the top half of the draw

I played Jayward, a new opponent for me who is likely to be a solid part of team Wales based on his performance this weekend.  He had Orcs, including a feared tackle blitzer.  The first half was marked by him not being able to roll a pow until turn 6, and said blitzer spending a fair amount of time on the floor getting kicked in the head.  He withdrew sensibly, which isolated one of my trees when he went to the flank, but my bizarre numerical advantage meant I was able to force multiple 3+s from him, all of which came off, then a key one of mine failed and he went in for the turn 8 score, and the TTM score was not to be.

There was also a weird situation where I used the same player twice, as a combination of a jump up block and orc removal meant he was facing the wrong way and neither of us noticed until about 20 dice had been rolled.  Luckily we were able to rewind to the position before it happened.  Apologies again!

Second half belonged to the aforementioned orc blitzer, dodging into the cage on a 5 to take out the first fox, then pulling off a 4,3,2,2 to take out the second, leaving the game at 1-0 and a squad loss for us.  Team Wales went on to come second in the tournament, so well done to them!

Round 5 was the fine gentlemen of Two Men One Dice Cup, and I got to play Chilli for my 600th game of NAF tabletop 11s, whose pro elves promptly destroyed me 5-1.  He scored in 3, then took a 5+ into the cage and catch the ball.  I wrestled him down, and the ball popped to the other blitzer, and the game was pretty much over, save for a consolation TTM score and a bit of elf faffing.  Blood Bowl, eh?  A team win though, happily.

Round 6 was the return of the vamps, coached by blackduke on a team from one of my home counties of Somerset, but only 3 rerolls, which Sunday and Monday (more later) has convinced me is too few.  He burned through them super quickly with an impressive collection of 1s, and the game finished on a 2-1 win, leaving me on 303 for the weekend and bottom of our squad, as Chicken23’s goblins went 222 with a better strength of schedule.  Alex (Pegleg/Dementor) smashed the weekend on 510, coming 3rd out of 300 individual coaches on SOS, and Stewbacca had a great 321 with his amazons.

The Sann Clan finished 12th out of 76, which is fair to say probably slightly higher than expectations!  Many thanks to Pipey and the team for a great weekend again, and look forward to returning under Haychdee’s stewardship.

Sann Clan – Stewbacca (Stu), Chicken23 (Tom), me, Dementor / Pegleg (Alex)

UKTC 2024 Day 1

Fun day yesterday, quick Gnome download!  My roster was all the toys, 5 rerolls, 2 coaches, 15 players, with Guard and Block on trees and 4 dodge gnomes positionals, 3 dodge linemen.

Game 1 was Bashto’s vampires.  I’d played a warmup game against Alex’s vamps, with basically the same build, and failed to hurt anything, so I thought as long as I can get some dead thralls it should be OK.  Didn’t happen, sadly.  We played in a blizzard the whole game which was pretty crippling, as well.

He put me in for the first drive, and I was a little sloppy with my screen set up, meaning he could get round the outside with a few players.  Didn’t have the movement to protect the ball afterwards, but 4 dice on the carrier for me was not enough, and he was able to wriggle free and score on my turn 4 when I pushed him to the end zone to prevent the further stall.  A few solid turns put me in easy TTM range, but fluffed the 3+ landing and then they did the AG thing and travelled the length of the pitch in a couple of turns for 2-0 at the half.

The second half was a procession, and it finished 4-1, not a great start and the team lost as well to Tactic and Theatrics, who finished day 1 on 3 wins, so didn’t feel too bad about that.

Game 2 I had snotlings coached by Squigthrower, in our marvellous hats!

He had an excellent devil may care attitude to playing snotlings, and it ended in a 3-0 win for me and a team win as well.  Back in the game!

Game 3 was Necro coached by Gizmo3k on the Scottish Murder Queens team, who is waiting for his gnome team to arrive!  Bit of a relieve to be playing a fairly normal team.  He fluffed the pick up early on, and my fox scooped it up, surviving 4 dice to run in for 1-0 on my turn 2.  I then scored in my turn 4 of the second half, and it should have been fairly comfortable, but he pushed to make it 2-1, and then I did my best to lose by faffing around in the backfield instead of consolidating, but got away with it.  Phew!  A solid team win put us and me on 201 for the day, in the hunt for the stunty trophy and a top 20 finish for the team, I reckon.  A decent showing would also put me world #1 for gnomes, as this is a major, but 3 games to go first, and Team Wales in Game 4, which will be a challenge.  Facing Jayward and his orcs, and hoping he left his tackle behind having seen the racial breakdown (45 orcs!)

Game 5 will also be my 600th NAF game of Tabletop 11s!

UKTC 2022 Day 1 Roundup

The day dawned bright, clear and cold in York as over 300 gamers convened in York University’s Exhibition Centre for the expanded UK Team Challenge (not Championship, I’ve just found out).  Pipey’s flagship event is one of the stars of the UK calendar, and many of the people attending had not been to an event since the last one two years ago, or attending a tabletop event for the first time. Great stuff!

The Swindon and Wiltshire BB League (SAWBBL) team was made up of myself (Khorne), Ronalbeanio (Orcs), Bogenhafen_Bron (Black Orcs) and Barnacles (Chaos Chosen).

Round 1 was against CLAW, gamers from the frozen North (relative to us).  I was using my Impact Siringit as proxies for “The Khorne of Africa”, with a block Bloodspawn, 2 Block and 2 Guard Seekers, Extra Arms Khorngor and 2 Block linemen.  12 players, 3 rerolls, no apo.

First game was against Yersinia (NAF)/PorterSorter (Twitter) and his Imperial Nobility, the nemesis of Khorne with all the Fend and Stand Firm.  A spectacularly frustrating first half led to me putting my grumpy face on, with no armour breaks and a 1 in 81 turnover as I attempted to surf his Leader, one of the few players I’d be able to surf.  Went in 1-0 down, but then the dice took pity on me as the rain started to come down and the kick off scattered next to the sideline.  The inevitable failed pick up and scatter off the pitch delivered the ball, and I strolled in for the draw.  Luckily the rest of the team won, so a solid 3.5 – 0.5 win in the first round.

This took us into the main room after the random first round (bottom tables are in a second room with a fantastic view, due to the expansion) and up against the ECBBL Blackshirts, a team from one of the UK’s most competitive leagues.  I was against SteAirey’s Chaos Chosen, so it was always going to be a ruck.

I displeased Khorne early on by taking a both down with my Bloodspawn where we both had block instead of taking a pow, because the follow up would have taken me next to his minotaur.  He showed his wrath by howling with pleasure as the minotaur’s blitz sent my big guy to the dead box.  Uphill struggle time!

Being on the back foot, I decided that aggression was required.  A nice chain push would have opened up his cage if a beastman had been removed from the pitch, but wasn’t quite to be, so instead I fully committed and trusted in the dice, leading to the mess below.

2-3 turns of really tight BB followed, including the ball popping loosed, but eventually I ran out of useful players, and with a nice hand off he was able to score in his turn 8.  I attempted the frenzy one turn score, which had him worried, but a pitch invasion and only having 8 players scuppered me.

Second half started trickily, with a brilliantly placed Guard Chaos Warrior making life spectacularly difficult, but a lucky one dice pow opened up half of the pitch and I was able to equalize for the draw.  One of the best games I’ve had in a few years, and a reminder of what an awesome game this is.

Another win for Barnacles, a tie from Ron and a loss from Bron meant a creditable team draw, and a match up against the Welsh Dragons!

My opponent was the Welsh captain and lovely chap 20phoenix with Undead.  My drive was predictably difficult, saved at the end when my Bloodspawn removed his Guard Mummy, failing regen.  His team pretty much imploded in the few turns over half time, and he did well to score in his turn 4.  With my Khorngor off the pitch I was relying on Linemen to score – the first pickup failed but I squeaked in for the turn 16 win.

Sadly it was the only points for the team as AndyDavo and Boneless (Hawca) snuck close wins over Barnacles and Ron and Hellboy mercilessly battered Bron 3-0.

We finished the day on 1-1-1, comfortable midtable, but most squad casualties! (I think).  Excellent curry in York joined by Twelfman, Wobert and Rubick, then a fairly early night in the excellent AirBNB. 

Back to the front shortly to take on the Swedish Whine Alliance!  I’m off squad bottom table, and ready to rumble.

All draws, tables and so on available at https://www.bbuktc.com/drawsandresults/ – pleased that ExScore seems to be coping with the 320 entrants, even though someone did their best to break it at lunchtime, which was a bit hairy!

I’ll be continuing to Tweet throughout the day, so follow along, and put the date in your diary for next year.

 

Age of Cluedo

Christmas holidays were upon us, so time to do a foolish modelling project!  We’d lost a Cluedo piece, and a friend of the daughter was claiming to be colour blind (she wasn’t, but that’s another story) so was inspired to raid the bits box.

Cluedo (“Clue” in America, I believe) is the classic game of guessing who did the murder, and it was time for a fantasy version!  The original pieces were Miss Scarlet, Miss Peacock (blue), Mrs White, Colonel Mustard, Rev Green and Professor Plum, but the more recent boxes have given all the characters random back stories, so no time like the present.

Mmmr Plum* is an executioner by trade, which in normal circumstances might make him a prime suspect, but in the world of Warhammer doesn’t mean he’s more dangerous than the average denizen.

Goblin Green is trapped in the past, reliving his prime when he was omnipresent on bases. A small fella with a big attitude problem.

The Peacorc is one of the lesser spotted blue orcs, to fit the pun.  Growing up he was bullied by the greenists, and has a massive chip on his shoulder to go with his massive golden fist.

Colonel Mustard is a retired army chef, leaving the pay of the Empire to open the Sigmar’s Head, a pub on the outskirts of Talabheim.  Friendly to regulars, but don’t cause trouble or you’ll get a clubbing!

The Scarlet Skaven, the Red Rat, once thought to be a legend, but mysteriously appeared when the great plague arrived in 2020, waving his censer to warn of the oncoming devastation.

And finally, needing no introduction, the White Dwarf!

Game 1 was Mmmr Plum, in the Kitchen, with the Candlestick.  Which obviously begs the need for an updated board and set of weapons as well.  Forget Heroquest, this is the obvious mash up between GW and MB games!

*bonus points if you got the Tim Vine reference.

FAQ Email to GW

Just sent this to GW.  The more people that make similar points, the more likely they are to listen, I expect, so if you agree with any, please do email them. Email is bloodbowlfaq@gwplc.com.

Hi,

Blood Bowl: Second Season – rules feedback in advance of May designer notes

I am one of the admins for the Blood Bowl Community group on Facebook, whose 25,000 members have highlighted some areas of the BB rules where there is still room for interpretation so further guidance would be helpful.

Diving Tackle
The previous FAQ stated that DT can only be used on the reroll if it was not used on the initial roll. This is a new interpretation of any use of a reroll and opens up a few problems. The reasoning is that the player is now prone, so is not able to use the skill on the reroll. However, this interpretation indicates that in fact there is no tackle zone on the dodging player at all, which would lead to an automatic success. It also suggests that if the player is dodging from one square in the DT player’s tackle zone to another square in the same player’s tackle zone, then the modifier for dodging into a tackle zone would no longer apply either.
This is the only item where I thing a previous ruling should be reversed, as this really is an anomaly in the rules at the moment.

Blitz Result on Kick-Off
The wording of the blitz is d3+3 open players may move. One may blitz and one may TTM. Does this mean that if a 3 is rolled, then 6 players can move AND one may blitz, or 6 players can take an action, of which one can be a blitz?

Foul Appearance
FA is rolled at the beginning of a blitz action. If it is failed, does the player lose the entire action, including the move section? This is my understanding, but it is a bit strange, and is being interpreted differently by different people.

Sweltering Heat on weather table, Pitch Invasion on Kick-Off Table
D3 players are affected on each team. Is this a single d3 roll applied to both teams, or two separate d3 rolls, one for each team?
Player Activation
The previous FAQ stated clearly that you do not have to activate every player. It then goes on to say that you can declare a move with each player and not move them, which is not the same thing when dealing with negatraits. It would be great in the next FAQ to remove the second paragraph.

For me, these are likely to be the fundamental causes of disagreement in games. However, for my league I have tried to make it as clear as possible, so have put together a rules document. If as many of these could be clarified as possible by GW, that would be tremendously helpful, and of course if there is any way I can help, I am happy to do so.
The rules clarifications I have written can be found here: https://docs.google.com/…/1catXlLLAbvJLbrINOv0M…/edit…
Kind regards
Mike (sann0638 on the internet)

BB2020: Part 3

It’s launch week!  So to celebrate, played my first game in anger with the new rules against the eldest.  Here’s what I learned!

  • It’s still entirely possible to set up with 10 players.  I did this on my first drive.  Excellent.
  • I’m blaming this on the slightly odd imperial team build that I had to use to make an 1100 tournament team: 2 blitzers, 3 bodyguards, 1 thrower, ogre, 3 linemen, 2 rerolls, gubbins
  • Both teams ended up with 5k spare.  When I build my tournament packs, I’m going to allow 1 Dedicated Fans to be bought for 5k
  • Keeping track of Fan Factor is a bit of a pain – you have to WRITE STUFF DOWN!  This is a step backwards for tournament BB where you didn’t actually need a pen and paper until you submitted your results.  And then it only affects 11 and 12 on the kick off table.  Not a fan.  Opportunity for new swag though.  Or people could use the score track…
  • Saying “on it, not through it” is going to be consigned to the dustbin of history.  As is push as slang for GFI, as Rush is just as easy.
  • Tournament apo now works on a 1-3 on a d8 basically, instead of 1-3 on a d6, so is slightly worse.
  • Assistant coaches are much better than cheerleaders.
  • The boy managed an accurate throw team-mate, and then used the goblin to half dice my ball carrier down!  Broken.
  • It seems particularly churlish to take dauntless from Imperial blitzers and then put them against 6 S4 players in the box!
  • I almost did one jump, then remembered you can’t jump an empty square, only one with a player in.  Makes jump incredibly situational.
  • Brawler is good fun!  Especially if you roll a both down and a pow and then reroll the both down just for lolz.
  • Vomit is fun too.  “Always vomit before scoring” is a new phrase (as it can’t cause a turnover).

BB2020: Part 2

Following on from BB2020: Part 1.

A few more days have past, more leaks have come, and the big development over the past few days (for me) is that the core OBBLM (online blood bowl team manager) team have said that it does not make sense to try to adapt OBBLM to the new set of rules.

I wonder if the phrase “OBBLM” ever passed anyone’s lips at Warhammer World.  If not, this shows a distinct lack of knowledge about the people who play in BB leagues around the world. If so, it would be interesting to know if there was a plan.  If there was no plan, it shows a distinct lack of regard for those people.  I doubt we’ll ever find out.

While OBBLM existed for many years before the NAF got involved, it was on my watch that the NAF took on the idea of providing a central league hosting service for those who did not want to host it and do the admin themselves.  Since then numerous leagues have used the service, and the OBBLM development has become more of a NAF service with the various patches needed for the new Spikes, and it’s been great to see the community effort behind this, which is one of the brilliant things about the NAF – individuals come and go in how involved they are, but the organisation continues to thrive.

There is now a NAF effort being put into developing an OBBLM replacement, but that will take lots of volunteer time and effort, unless there are some bonus funds found or a crowdfunding approach, both of which seem unlikely.

So this got me thinking about the other things that will need to change or become obsolete.  Along the same lines as OBBLM, the other league management systems (principally Aros and Halfling Scribe, but also the NAF STARS I suppose) will need significant individual effort if they are still to be used.  I’m hoping to look into a Google Sheets alternative to facilitate league management, but we’ll have to see what happens.

Away from leagues, there are many tournament roster sheets that will have to be rewritten, from the individual tournament ones (such as mine for Eurobowl 2021, if it changes rules) to Battlescribe and the like.  Depending on their complexity, this will be a variety of effort needed, and there is no guarantee that all of them will get the effort, so some may become obsolete.

Obsolescence is also a problem for various bits of statistical analysis that I’ve done over the years. I touched on the NAF data issue in the previous blog, but it’s pretty certain that there will be a significant rebalancing in the tiers, so the existing analysis will be less applicable (and therefore potentially less interesting – insert gag about this not being possible).

As well as that, loads of my youtube stuff will become out of date.  Some will stand the test, with chain pushing etc still being a thing, but the basic “how to play BB” with 100,000+ views will need a new version, if no-one else gets there first.

And the final couple are that various teams may not be usable in the new rules (but I’m not above proxying) and the 24/26 will become an anachronism as the number of teams changes frequently, but these are minor considerations.

So what do we take from this?  Basically a significant change is coming (obviously) and it would be nice to know how many if any of these changes GW took into account when they decided to change their rules (which of course they are entitled to do).  Additionally, lots of people seem to be a bit cross, and while I would never tell people how to feel about a given topic, I can look on the bright side of a new set of rules coming – new blood to the game, and a new set of tactics to learn. 

So if I can, with my 100s of hours of investment being chucked out of the window to a greater or lesser extent, perhaps others can too?

 

Moving Tabletop onto Fumbbl

Hi,

this post will explain how to import your tabletop league teams on to Fumbbl in times of social distancing (and for other occasions!).

The first thing you will need is a “skill ruleset”.  You can use my one (ruleset 1206) or you can make your own using this link.  There is a huge amount of variety available within rulesets, so it is definitely worth making your own.  If you do choose to use mine, note that it:

  • uses Spiralling Expenses not Expensive Mistakes
  • allows Piling On without a Reroll

When you create your ruleset, you will want to make the starting TV large (I went for 5,000,000) so that people can buy everything they currently have. The admin can then reduce the TV as needed.  Choose the name of the ruleset carefully, as you can’t change it later!

There are 5 pages of options in the ruleset options, which are mostly self explanatory.  “Petty cash adds to TV” means CRP inducements.  You will need to add Brets and Khorne into the rosters if you want to use them.  Do this by choosing custom “yes” and then save, and then choosing Add Roster on the bottom right.  The versions marked NAFC are the official ones.

While you are creating the ruleset, look in the url for the number of it and make a note. 

After you have a ruleset, you should create a League.  On your homepage, click Create a New Group on the bottom right.

  • Change the Group Type to League
  • Change ruleset ID to the ID of your ruleset
  • Change status to recruiting

Fill in the rest of fields as required.

Once you have created your league, you should have something like this:

Provide this page to your league chums, and get them to click on Create team for this league, then buy everything they have in their tabletop team (players, FF, goods, rerolls).

Once they have done that, as league admin you can go to the team, and adjust anything that is in red by clicking on it.  To adjust FF or Treasury, this will be through the main team list.  To adjust player skills etc you click on the player first, then click on the SPPs and award the correct number of SPPs. 

You then Edit skills to give the correct skills.  You can also click on the Injuries box and can award injuries to the player.

Once the teams are made, the teams can play each other by clicking play next to the team and using the name of the game as previously decided between the teams.

Thanks for reading, hope all is clear – there may be a video tutorial later, let me know if I’ve missed any steps!

 

 

 

 

The Joy of Swearing

Some thoughts on swearing.

I am one of the admins on the Blood Bowl Community group on Facebook, and one of the ten rules of the group is as follows:

Keep it clean
Avoid swearing. Alternative spellings, implied swearing, asterisks or acronyms are not allowed either. Admin judgement is final. Likewise images and memes are subject to this rule too.

This has been a rule of the group as long as I can remember, and I think I was one of the first 100 members or so, as Pug set it up.  The rule gets questioned every week or so, so I thought I would have a standing post to answer those questions.

In essence, the admins believe there are very few people who would want to read lots of posts littered with swearing, and most forums I use have had a rule against it.  The question therefore comes down to where you draw the line, and in the case of the BB community the line is drawn to forbid most swearing, as above.

In general, this is because there is very seldom an actual need – there is usually a more descriptive word that could take the place of the swearing, and the joy of writing is that you can take time to think of what that word might be.  Swearing when writing is generally used for emphasis, so it is mainly this avenue that is being denied to people, and it’s an admin judgement that this is a reasonable thing to do in this particular group.

Swearing is also commonly used when directed at somebody, and as personal abuse is also against the BB Community rules, and rightly so, banning it in this way is also reasonable.

So in summary, swearing is banned to keep the tone of the group as civilised as possible.  Members are free to disagree with the rules, but they agreed to stick to them when they joined the group, so if they can’t follow them they should refrain from posting or find a more suitable group.

Hope that’s helpful. If it’s not, you know what you can do!